AIGENT — Meet Raiku.More than a virtual companion.

Discover a desktop AI companion that explores, interacts, plays, learns from physical experiences and develops activities of her own.

Discover Raiku Explore Features

Alpha for Windows · purchases open soon

Developed by Matias Games DEV

Raiku standing on top of a tall platform with her arms open; the small box she used as a step is on the floor beside it

Real captureUp on the platformShe used a box as a step to climb here.

PhysicsNothing teleportsHer palms must touch a box before she can lift it.

Real capture of the Windows app · build r68-b61
A living virtual world

A small world of her own, on your desktop.

Raiku lives at the edge of your Windows desktop with boxes, blocks, crates, a ball and a high platform. Every object is physically simulated: it has weight and friction, stays where it is put, and only moves when something moves it.

  • On your desktop. A transparent layer over Windows: she stands at the bottom of your screen and clicks pass through her.
  • Real physical contact. She grips only after her palms measurably touch; a box that is let go falls; a tossed ball bounces and rolls.
  • A world that persists. Where things were left is where they are after a restart.
  • You stay in control. One STOP halts everything at once, and a project stopped with STOP doesn't restart by itself.
Raiku walking with a cardboard box held in both hands, two blue blocks ahead of herRaiku lowering a cardboard box to the floor next to a tall grey platformRaiku standing beside a tall blue block with a cardboard box set on top of it

Carrying, placing, stacking — real captures at native size, build r68-b61. In the app the background is transparent; the sky is this page.

Situated conversation

Ask her what she did. She answers from what really happened.

Her replies are grounded in the facts of her body and her world. If she claims to have finished something the engine didn't confirm, that reply is rejected and rewritten.

  • Runs on your PC. Conversation uses a local language model; her reflexes and STOP never wait for it.
  • Live status. The chat shows what she is doing right now — resting, exploring, building, holding something.
  • Persistent memory. Your conversation carries over between sessions when personal history is on — you can turn it off.
Raiku's chat panel: her avatar and status at the top, a message from you and her reply in blue bubbles, and the message box with a send button
Real capture of the chat · build r68-b39
Embodied intelligence

A mind with a body that has to make it work.

Every decision Raiku makes is carried out by a full 3D body — feet that plant, reach that is measured, hands that must really touch what they hold.

Locomotion

She moves like a body moves.

Weight on her feet, steps that plant, knees that bend when she crouches. She gets herself up to high places and back down again.

  • Walks
  • Crouches
  • Walks crouched
  • Sits and stands
  • Climbs onto a box
  • Steps up to a higher platform
  • Jumps down
Raiku crouched low, reaching down and closing one hand around a small red ball
Manipulation

Two hands, used on purpose.

Both hands for a box; one hand for her ball — she chooses which. What is too heavy to lift she pushes, standing or crouched, or drags by its handle walking backwards.

  • Carries boxes
  • Picks up a ball
  • Pushes
  • Drags by a handle
Raiku leaning back with knees bent, holding the side handle of a tall crate to pull it
Planning

Step by step.

She builds towers and staircases and takes them apart again, deciding where to stand, which piece goes next and what her reach allows.

Problem solving

A box can be a step.

When a place is too high, she uses a box to climb. Once a strategy has worked, she keeps it in memory and uses it again.

Physical learning

Weight is felt, not given.

She doesn't know how heavy a crate is until she touches it. What she feels becomes a belief about that kind of object. How she learns

She can play

A red ball, one hand, real physics.

She picks the ball up with whichever hand suits her, brings it close to look at it, can wave with her free hand while holding it, and gives it a gentle toss — after that, the ball's own physics decide how it bounces and rolls.

Raiku crouched low, reaching down and closing one hand around a small red ball
Crouching to pick up her ball with one handReal capture · build r68-b61 · test scene
Raiku standing in profile, holding the red ball up near her face to look at it
Examining the ball close to her faceReal capture · build r68-b61 · test scene
Raiku with her arm raised just after tossing the red ball, which is in the air in front of her
A gentle toss: the ball has just left her hand and flies under its own physicsReal capture · build r68-b61 · test scene
Unscripted

In a 15-minute session with no instructions at all, she chose to play with her ball by herself — picking it up, examining it and tossing it — and then moved on to another activity (build r68-b60). The frames above come from scripted test scenes.

She learns from experience

She finds her limits by trying — and remembers.

  1. ExpectA crate that size looks liftable. Until she touches it, its weight is only a guess from its size.
  2. TryShe crouches, grips and lifts. It doesn't come up.
  3. FeelThe weight she felt is recorded against what the object looks like: its kind, material and size.
  4. AdaptToo heavy to carry, so she pushes it instead — crouched, with both palms.
  5. RememberThe next crate of the same material, she already expects to be heavy. That belief survives a restart.

Experience, not neural training

No model is retrained. Raiku keeps experience records and beliefs on your PC — what she tried, what she felt, which strategies worked. Beliefs can be revised: when a new experience contradicts an old one, she becomes uncertain instead of stubborn.

Raiku in a deep crouch with both palms against a low grey crate, pushing it along the floor
Pushing a low crate crouched, after feeling it was too heavy to lift (r68-b61) · real capture, test scene
Autonomous activities

Activities of her own.

Nobody has to tell her what to do. Left alone, she weighs what she could do next — curiosity, play, projects and rest compete — and picks something.

  • Build

    Towers and staircases — and taking them apart. Unprompted, she once built a three-block tower.

  • Explore

    She walks over to things in her world and looks at them.

  • Play

    Her ball: pick it up, look at it, toss it, move on.

Raiku standing with one hand raised, a pink line she drew in the air beside her head
Drawing in the air with her finger (r68-b61)
  • Investigate

    Small experiments, like pushing a crate to find out whether it moves — and noting the answer.

  • Draw

    She draws in the air with her finger.

  • Rest

    Taking a break and doing nothing is a choice too.

Seen in unscripted sessions of the Windows app: a three-block tower she built on her own initiative (r68-b43), an object experiment (r68-b54) and ball play (r68-b60). STOP interrupts any activity.

How it works

One loop, running all the time.

Perception, decision, planning, action, experience, memory — and back to perception, now knowing a little more.

A loop of six stages: Perception, Decision, Planning, Action, Experience and Memory, which feeds back into Perception. experience becomes memory 01 Perception 02 Decision 03 Planning 04 Action 05 Experience 06 Memory
  1. Perception

    She sees the shapes, sizes and positions of the objects around her. Weight and friction aren't visible: those she only believes until she touches.

  2. Decision

    Curiosity, play, projects and rest compete; she picks an activity herself, or does what you ask in the chat.

  3. Planning

    Steps her body can actually do: where to stand, how far she can reach, which hand, what to move first.

  4. Action

    Her body carries it out with planted feet and palms that must measurably touch. Reflexes like grip and STOP run every frame.

  5. Experience

    What actually happened is measured: did the object move, how heavy did it feel, did the plan work.

  6. Memory

    Saved on your PC — a diary of what she did, strategies that worked, beliefs about materials — and used for the next decision.

Pricing

One companion. One price.

Transparent and simple. Sales are not open yet — this is the price they will open at.

AIGENT · Raiku for Windows
US$9.99USD

Windows desktop app · activation key by email

  • An embodied 3D companion on your desktop
  • Walks, climbs, carries, pushes, drags and plays
  • Activities of her own: build, explore, play, investigate, draw, rest
  • Experience-based learning and persistent memory, stored on your PC
  • Situated conversation through a local language model
  • STOP, always available
  • License duration, updates and refund terms: published before sales open

Purchases open soon — no payment can be made yet

Availability

Raiku is in alpha. Sales open when a release build is certified and the license terms are published.

Platform
Windows (64-bit)
Tested on
Windows 10 Pro · NVIDIA GTX 1650 (4 GB)
Conversation
Local language model on your PC
Minimum specs
To be confirmed before launch
Activation
Key by email; internet needed to activate
Store
Purchases open soon
FAQ

Questions, answered honestly.

Is my PC compatible? What are the requirements?

Raiku is a Windows (64-bit) app. It is developed and tested on Windows 10 Pro with an NVIDIA GTX 1650 (4 GB). Official minimum requirements will be confirmed before launch — until then we won't promise compatibility we haven't tested.

How autonomous is she?

When you leave her alone she chooses her own activities — building, exploring, playing, investigating, drawing or resting. You can also ask her for things in the chat.

You are always in charge: STOP halts everything at once, and a project stopped with STOP doesn't restart by itself.

Is Raiku conscious? Does she have feelings?

No. Raiku is software: an interactive virtual companion with a simulated body, autonomous behaviour and memory. Her expressions show functional states — what she is doing, attempting or unsure about — not emotions.

Does she really learn?

She learns from experience, not by training a neural network. She keeps records of what she tried and felt, strategies that worked and beliefs about objects (for example, that crates of a certain material are heavy). They are stored on your PC, survive a restart and can be revised by new experience.

What about privacy and my personal data?

Conversations, memories and her world are stored on your PC. Activation sends only your key, a random installation id created by the app and the app version — no hardware fingerprint. A purchase stores your email and PayPal order references to deliver and manage your license.

The full privacy policy will be published before sales open.

Does it need internet?

Conversation runs on a local language model on your PC. Internet is needed to activate your key and, from time to time, to renew the activation; in between, an activated copy keeps working offline for a grace period.

How do I install it?

There is no public installer yet. When a build passes certification, the installer, its checksum and release notes will appear on the download page.

How do I activate it?

After purchase you receive an activation key by email. Open Raiku, go to Settings › License, paste the key and press Activate. More about activation.

What if I reinstall Windows or change PC?

Deactivate Raiku on the old PC (Settings › License) and activate the same key on the new one. How many PCs a key covers will be fixed in the license terms, published before sales open.

Will there be updates?

Raiku is actively developed. The update policy for purchased keys will be published with the license terms.

How do I get support?

A support address will be published before sales open.

When can I buy it?

When the release build is certified and the license terms are published. Until then the Get AIGENT button tells you purchases open soon, and no payment can be made.

Created by Matias Games DEV

AIGENT is an independent AI companion project developed by Matias Games DEV, bringing interactive virtual characters, embodied intelligence, autonomous behavior and physical simulation together in a new desktop experience.

  • Everything shown on this site runs in the current alpha build; what doesn't work yet isn't shown.
  • Every image is a real capture of the app.
  • Raiku's 3D model © 2026 m — used under its VRM license (no redistribution).